Chest Lock Helper
Enter the pin positions and row movement rules — the helper will show the steps needed to center every pin.
Choose the number of lock rows: from 3 to 7.
First, count how many lock rows the chest has. In the example below, the chest has 6 rows, so choose “6” on the first page of the solver.
For each row, choose the current pin position. The center is position 4.
Rows are counted from bottom to top: Row 1 is the bottom row in the game, and the last row is the top row.
Next, enter the current pin position for each row. Positions are numbered from 1 to 7 along the row. The center is position 4. Use the same row order as in the first step.
In this example: Row 1 = 6, Row 2 = 5, Row 3 = 5, Row 4 = 7, Row 5 = 1, Row 6 = 4.
For each row, set which other rows move when you push this row left. Right movement is mirrored automatically.
Rows are counted from bottom to top: Row 1 is the bottom row in the game, and the last row is the top row.
Now determine how the rows affect each other. In the game, try pushing one row to the left and watch which other rows move with it. Then enter those movements in the solver.
In this example, if Row 1 is pushed to the left, Row 2 moves to the right, and Row 6 moves to the left. The other rows do not move.
Rows are counted from bottom to top: Row 1 is the bottom row in the game, and the last row is the top row.
The solver shows the opening sequence step by step. Each move tells you which row to push and in which direction. Repeat the same order in the game until every pin reaches the center.
In the final solved state, every pin should be centered at position 4. The image below shows what the lock should look like when all pins are correctly aligned.
Use the previous/next buttons to review the sequence. If a pin reaches the edge, that move is blocked. After mistakes, the lockpick can break and the chest resets.
Some chest locks in Gothic 1 Remake use rows that can move not only their own pin, but also other rows. If you push rows in the wrong order, one of the pins can hit the edge and block the next move. This helper calculates a step-by-step sequence to center every pin.
Some rows move other rows. If you push them in the wrong order, a linked pin can reach the edge and block the action.
No. This is a fan-made helper that calculates the steps from the data you enter. It does not modify the game.
Yes, if you correctly enter the number of rows, the current pin positions, and the row movement rules for that chest.
Rows are counted from bottom to top. Row 1 is the bottom row in the game, and the last row is the top row.